Dead Cells (PC) – Steam Key – GLOBAL

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Description

RogueVANIA: A Unique Blend of Roguelike and Metroidvania

Roguelike, Rogue-lite, roguelike-like, rogueschmike! No matter what you call them, the world could always use another! Introducing the illegitimate child of the roguelike and the metroidvania: RogueVANIA. Let’s take a closer look.

Game World

In RogueVANIA, we’re talking about a fixed, hand-designed, interconnected world. The game takes place on an immense island that never changes. All of the biomes, bosses, and the paths between them are present right from the start. However, getting to them is another story…

Death and Exploration

In Dead Cells, death replaces the traditional backtracking mechanic of a metroidvania. Initially, seemingly unreachable areas will be scattered across your path, but answers to these riddles will appear as you explore the island. Be it a key, a new acrobatic skill, or a forgotten spell, once uncovered, this knowledge will stay with you, allowing you to unlock new paths to your goal. Sick of the stinking sewers? Head over the ramparts and take a breath of fresh air! Your skill, playstyle, and of course, the loot you find will determine your path.

Roguelite Influence

The term “RogueVania” subtly implies a strong influence from the recent wave of roguelites. Without checkpoints to save you from your mistakes, the adrenaline kicks in. When you lose, you lose big, so you’ve got to make it out alive. Instead of relying on the classic formula of memorizing level design and enemy placement, procedural generation rewards your instincts, reflexes, and ability to adapt to evolving situations.

Hybrid Level Design

We understand that “procedural generation” can evoke images of poorly designed levels and uninteresting gameplay. Therefore, we’ve opted for a hybrid solution, with each run being a mashup of carefully designed “chunks” of level. This approach aims to give you the feeling of a meticulously handcrafted world while ensuring a new experience every time.

Challenging Gameplay

Don’t expect it to be a walk in the park. Pattern-based monsters and demanding boss fights will teach you to choose your battles wisely and build your strength. Every weapon has its own unique feel, and rolling and dodging will become second nature as you learn to manage the mobs of monsters that will overwhelm the unprepared. We strive for that “tough, but fair” feeling.

Exploration and Lore

Tired of the violence and death? Explore a bit, take a stroll, enjoy the view from the ramparts, and find a secret room. Our graphic artists, Thomas and Gwen, never miss an opportunity to impress with their pixel art, shaping a world worth exploring. You might even learn a little more about the lore of the place—who knows?

Features

  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline-pumping threat of permadeath.
  • Souls-lite Combat: Pattern-based bosses and minions, with weapons and spells offering unique gameplay. Make do with what you have and don’t forget to roll.
  • Nonlinear Progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.
  • Exploration: Discover secret rooms, hidden passages, and charming landscapes. Death is the new backtracking.

Specification

Overview

Developer

Motion Twin

Publisher

Motion Twin

Release date

6 Aug

,

2018

Works on:

English, French, Simplified Chinese, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Turkish, Korean, Traditional Chinese, Portuguese - Brazil

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